Audio-Facial Laughter Detection
in Naturalistic Dyadic Conversations

Our experiments show that our multimodal
approach supported by bagging compares favorably to the state of the art in presence of detrimental factors such as cross-talk,
environmental noise, and data imbalance.

This paper presents a data collection of social interaction dialogs involving humor between a human participant and a robot. In this work, interaction scenarios have been designed in order to study social markers such as laughter.

Video Super-Resolution Project

Video Super-Resolution aims to give a satisfying estimation of a high resolution image from multiple similar low resolution images.

SPEECH DRIVEN BACKCHANNEL GENERATION USING DEEP
Q-NETWORK FOR ENHANCING ENGAGEMENT IN
HUMAN-ROBOT INTERACTION

We present a novel method for training a social robot to generate backchannels during human-robot interaction. We address the problem within an off-policy reinforcement learning framework, and show how a robot may learn to produce non-verbal backchannels like laughs, when trained to maximize the engagement and attention of the user.

Analysis of Engagement and User Experience with a Laughter Responsive
Social Robot

We explore the effect of laughter perception and response in terms of engagement in human-robot interaction. We evaluate the interactions with objective and subjective measurements of engagement and user experience.

The role of roles: Physical cooperation
between humans and robots

Since the strict separation of working spaces of humans and robots has experienced a softening due to recent robotics research achievements, close interaction of humans and robots comes rapidly into reach. In this context, physical human– robot interaction raises a number of questions regarding a desired intuitive robot behavior.

Haptic Negotiation and Role Exchange for Collaboration in Virtual
Environments

We investigate how collaborative guidance can be realized in multimodal virtual environments for dynamic tasks involving motor control. Haptic guidance in our context can be defined as any form of
force/tactile feedback that the computer generates to help a user execute a task in a faster, more accurate, and subjectively more pleasing fashion